Latest
NewS
|
Mar. 16, 2004 |
Nalfien has just announced we have a working
Narbondel in the tileset! Screens will come shortly, keep
tuned.
|
Mar. 13, 2004 |
Menzoberranzan.net team met on the night
of the 13th to discuss server content. You can read it all
here.
|
Mar. 13, 2004 |
Lodrezzon's Tileset version 8 is finished.
It is by far the BEST tileset ever created for the Underdark
and you will be shocked at how good it looks. Screens, as
always, here.
|
|
Menzoberranzan.net Open House showcased the
foundations of Menzoberranzan using the old Underdark tileset
to prospective players and the drow community. Stay tuned
for a second Open House that will showcase the new tileset
and the finished streets of Menzoberranzan.

|
|
Famous NWN tileset editor Lodrezzon has joined
forces with Menzoberranzan.net development team to create
the best Underdark tileset ever conceived by a community.
Screenshots of his work can be found in the screenshots
section.
|
Feb. 24, 2004 |
Menzoberranzan's foundations are done. All
the groundwork has been put together and linked properly.
The exterior of the city spans through 25 areas of different
sizes. Go to server status for more
details and a map of each district and it's sub areas.
|
| Feb. 19, 2004 |
Menzoberranzan team started
working on Qu'ellarz'orl areas. The ground level is set, and
the area designers are puttign together the rough skeleton
of that district, while Faceless One and Rizogue finish off
Narbondellyn and beyond.
|
Feb. 16,
2004 |
Work on Menzoberranzan's second
district, Narbondellyn,
is under way. Take a look at the district's map put together
by Faceless One here.
|
| Feb. 06, 2004 |
Project Menzoberranzan's second meeting. Read it all in
the chat logs.
|
Feb. 02, 2004 |
Mithral Hall module is archived due to
deadline issues. The team worked out more than half the module
but had to put MH behind in order to catch up with the Pertinent
World's set deadlines. Mithral Hall will still be released
after the PW design is finished and released for beta-testing.
Dates for releasing the hak-n-slash module is still unknown.
|
| Jan.
26, 2004 |
Yes! We have Mushrooms! More
screens.

|